Dragon's Last Flight

Chapter 18: Deceivers & The Deceived
Bandits threaten travellers to WinterHaven and a special guest comes to town

Characters: Cid, Scathe, Basta, Darrow, Ryden Bu’Tarnish
Game Date: 04/09/11
Karrnath; WinterHaven Region
Lharvion 18, 998YK

Plot Overview:

Memorable lines:

UnAnswered Questions:

View
Chapter 17: Funky Little Shack
May the forces of evil become confused on the way to your house – George Carlin

Characters: Cid, Fayde, Basta, Ryden Bu’Tarnish
Game Date: 28/08/11
Karrnath; WinterHaven
Lharvion 16, 998YK

Plot Overview:

  • After meeting a new monk in town the group witnesses a magical event.
  • Epicenter was at or near their mansion
  • Go to investigate. Discover other levels and areas to the house they had not had time to explore previously
  • Discover a magical basin of sorts. Shows the origin of in organic objects, (metalic, stone. anything that is or was organic at one point seems to not work, ie leather, paper, wood)
  • Basin has some script around it that will be good do decipher to utilize it fully. Basta and Fayde have set up a plan to do that.

Memorable lines:

UnAnswered Questions:

View
Chapter 16: "Troll"ing For Trouble
If you feel like a troll, you should look like a troll! It doesn't matter what you look like! If you have a hunch back, just throw a little glitter on it honey and go dancing!

Characters: Cid, Scathe, Fayde, Akana
Game Date: 21/08/11
Karrnath; Iceflow River
Lharvion 14, 998YK

Plot Overview:

  • Through some investigation and using contacts in the Royal Sword he made his first day Fayde & Scathe discover that Ahziz has been taken prisoner when he tried to enter the city a couple weeks ago.
  • They send a message to him through one of Jacob’s Guards that they will get it sorted out and that they and Alex misses him.
  • They head back to the Colour Animal Inn to find Cid talking with a pale half-elf at one of the tables who Fayde recognizes as Akana.
  • While in the Inn they check the local new board. They see that there has been trouble on the new road being built up to WinterHaven and decide to go check it out.
  • On their way out of town they meet up with Young Franklin. Franklin is enamoured with Cid. He considers Cid his new hero.
  • They head out of town and convince Franklin to stay behind and watch the gate for anyone following them.
  • Less than half a day hard ride they get to the camp site of the bridge and road crew. The camp is deserted. The bridge is destroyed and the rubble is strewn UP stream.
  • Cid discovers footprints and he and Fayde realize they belong to Troll(s)

Memorable lines:

  • “THWeeeeeet” – Young Franklin to Cid

UnAnswered Questions:

  • What has Ahziz been charged with?
  • Who/What was the other movement in the trees?
View
Chapter 15: Home Sweet Home
Be it ever so humble there's no place like- - -HEY! Who moved stuff around??

Characters: Cid, Scathe, Fayde, Basta
Game Date: 14/08/11
Karrnath; WinterHaven
Lharvion 13, 998YK

Plot Overview:

Memorable lines:

UnAnswered Questions:

View
Chapter 14: Cannith Schema
A Lady of House Cannith requests that you return to the Cogs of the city to retrieve a long lost artifact.

Characters: Cid, Scathe, Fayde, Basta
Game Date: 17/07/11
Breland; Sharn
Nymm 21, 998YK

Plot Overview:

  • After meeting with The Guy in Purple and Lord Fargo the team explain what had happened with Karsson in the Cogs and WinterHaven the team finally get some questions answered.
  • It seems that The Guy in Purple has been “grooming” them from young ages so that they would be where they are right now together. At no time did he take any malicious actions towards any of them, the hardships that befell them seemed to all be coincidental, although indirectly caused by involvement by the Guy in Purple in the first place.
  • He insists that he has been searching for them for many years, more than some elves can even count, they are integral to the Dragon Prophecy. He has shared his thoughts and ideas with Lord Fargo who has used his power to become their Patron of sorts over the course of the last few years.
  • Now they are coming clean to the team in order to start their task at hand. Fargo wishes to resume his role as the teams Patron. He also wishes the team to remain in WinterHaven and act as his ears in Karrnath’s newest Free Port. While a lot of people in Sharn may be concerned about the new Port creating competition Fargo is interested in the benefit it can make to land trade in Breland and the rest of Khorvaire as he has trade and connections within House Orion.
  • The team leaves after getting what they can. While on their way back to the Colour Animal Inn they come across a man laying face down on one of the many sky bridge-ways.
  • They see a figure crouched over top of him and make it aware they intend to help the man the figure disappears. They go to the man, he is dead, they find a few odds and ends on him and collect them, one of which is a journal with blank pages and the crest of House Cannith (one about as old as the crest in there home in WinterHaven from what Basta can tell.)
  • Scathe and Cid stand guard and are not surprised when the hooded figure leaps out from behind them and attacks while trying to get close to the body. It is a Warforged, after shouting curses at Basta for betraying his kind and siding with the “meat sacks” He is defeated by the members of the team. and launched off the side of the skybridge. Cid tries to follow yet loses the body as it disappears from sight below.
  • The Sharn Watch arrives too late to see what was happening and seeing the team, over top the body take them in for questioning.
  • They are released some time later thanks to Belthezar’s contact knowing better and the influence of Lady Elayne d’Cannith
  • Back at the CAI Lady Elayne asks them about the man they found and fills in some gaps that he was working for her and the House through the Morgrave University. He was researching old Cannith Lore and discovered a journal which would lead them to a lost forge deep in the Cogs of Sharn. Located within the Forge is meant to be a schema which is part of a larger one that combined is a powerful magical tool and it once belonged to House Cannith, Lady Elayne wishes for you find it.
    *

Memorable lines:

UnAnswered Questions:

  • What happened to make you lose your memories?
  • Why has
View
Interlude: Ahziz's Welcome
Ahziz returns to Winterhaven to an odd welcome.

Ahziz led his caravan as it crested the last hill down to the river valley that would lead him to the coastal town of WinterHaven. The winter snow and cold that was starting to set in in the rest of Karrnath was melting away as he got closer to the town and the magma flows that kept it springlike all winter long.

WinterHaven began to take form against the dark blue of the winter ocean. The sun was coming down in beams through the winter clouds. One beam in particualr caught the top of the House Lyrandar tower that Ahziz had suppied the materials for. It was his first big order and the one that put him on the map. Mostly with the House, but also with Karrnath, and Sharn. Despite a couple…hick-ups the tower was built on schedule. As if to say thanks the great Krakken, symbol of Lyrandar, on the top of the tower burst with light from the beam of sun shining through.The town was getting bigger even a notciable size since the last time he was here a few months ago.

His mind began to put together all the knowledge he had been gathering on the town and its spotted history. For 30 years King Kaius III had been attempting to settle the area where the Iceflow River ran North into the Karrn Bay. And for 30 years it had failed. The idea of having a Northern port that could bring business into the country and have ships be able to stop rather than travelling the great journey to Stormhold or even down the Storm battered Scion Sound was a great one. For one reason or another it never seemed to hold. This time had been different.

In the past pioneers had vanished, or revolted and had to be quelled. Then there was the Maddening of others, these people would be found raving at the edge of the Icewood. Not to mention the freezing cold of a Northern Coastal winter. Nothing seemed to be able to take root, and even the hardiest of settlers, or the high rewards seemed to be able to help. Until they came.

It seemed, to Ahziz, that the same friends who had helped him avenge his wife’s death and propelled him into his current carrier were also responsible, simply through their actions, for the new found success of the growing town. They had discovered, and isolated, the probable cause of the Maddenings from before, they had quelled the rebellion that had been attempted, though not found its cause he realized…perhaps he could help them there somehow. They had saved the construction of the House Lyrandar Tower so that the House was now comfortable trading there and that mean the other Houses would npot be far behind, in fact he had been hearing that House Orion was considering a lighting rail station over the next while. They had helped to keep the peace without assuming control. And WinterHaven had become, by sheer will of it residents, a peacful town without having to be under the Martial Law that the rest of the country seemed to be under. None of the Warlords had swooped in, the King seemed to leave control in the hands of the small garrison he sent there.

Ahziz smiled again lost in his pondering as he approached what was considered the entrance to the town. He almost didn’t see the unit of soldiers wearing the garb of the Royal Sword approach him with their weapons drawn and surround his cart…

View
Chapter 13: Death & Answers
Some must fall so that others may live to ask.

Characters: Cid, Scathe, Fayde, Basta
Game Date: 10/07/11
Breland; Sharn
Nymm 18, 998YK

Plot Overview:

  • Belthazar, Basta and Fayde crawl out of the Cogs into the bright day and amid a crowd of people in the mid levels of Sharn. They look and smell like they do not belong there and a few passerby let them know as such.
  • As they were making their way back to the Colour Animal Inn (cause they were at a loss of what to do next) they are met up with Cid, who hold’s all they’re questions about what happened till they get back to the Inn
  • When they get back they find Scathe has healed well and is waiting for them. Cid explains his escape from Karsson and has remembered the exact route to get back. Scathe seems to remember bits and pieces of the same route. He seems to not remember a lot of other things from the past couple months.
  • They decide to gather equipment and rest for the night and head out in the morning for Karsson.
  • Belthazar leaves the group and goes off to find his friend in the Sharn City Watch, hoping to gather some new information and possibly bring in the cavalry should they need it.
  • Scathe and Cid lead the way and they move very quickly back down into the cogs. Scathe uses some passwords that Basta and Fayde don’t remember on the map he had earlier and it seems to get them into some hidden or out of the way passages that different denizens of the Cogs seems to patrol for Karsson.
  • They enter a huge store room and look around a bit. Weapons from Aundair, Breland, and House Cannith. Similar weapons to what was found in Winterhaven.
  • While looking around the store room they are attacked by a Shifter. The same one leading the group that was looking for Karsson the other day. He blame them for his Warforged and other friend dieing
  • The fight him off and carry on.
  • They meet no one else as they weave and navigate the maze of tunnels and passages that make up the Cogs with surprising ease with Scathe and Cid in the lead.
  • The eventually end up in a large room. At the end of the room Fayde and Basta both are shocked to see another Cid and another Scathe tied down on either sides of a small stage or plaform on the far wall with Karsson standing between them. When the 4 walk in he starts to laugh and nods in greeting.
  • The Scathe and Cid with Basta and Fayde pull weapons and smirk in satisfaction of a job well done while their appearances change and the two become their true forms of Changelings.
  • Karsson looked up “So nice of you two to join us. Let’s end this vendetta Scathe, shall we? Kill them” and the Changelings approached
  • That battle that ensued was epic. Fayde and Basta fought off the changelings while Sacthe and Cid fought with their bonds.
  • Once the Changelings had been defeated Fayde took care of the other minions that Karsson had called in to fight while Basta used his mass as a living weapon of the Warforged to charge and shatter one of the stone columns that was holding Cid in place so her could join the fray.
  • Scathe eventually managed to free himself as well and the battle seemed to be coming to an end when G’Tar charged in to Karsson’s aid. He had been one of the contacts and instigators in WinterHaven for Karsson’s plots.
  • As the heroes started to take a beating from the combined efforts of G’Tar and Karsson Belthezar came charging in as back up. He took on and held back G’Tar single handedly while Cid healed the rest and Basta prepared a spell he’d been holding on to.
  • Basta was ready to fire the spell and held back with Belthezar in the way. Belthezar yelled to do it and Basta released his spell freezing Karsson, G’Tar and Belthezar in a mid struggle. Belthazar’s Sword sticking out of G’Tar’s back in a very unhealthy manner.
  • Karsson Defeated the team waited for the Sharn Watch to arrive and went back to the Colour Animal Inn to rest and Mourn.

Memorable lines:

  • “Don’t Move!” – Basta to Cid as he charged the column holding him

UnAnswered Questions:

View
Chapter 12: All Roads Lead to Sharn
If Someone is Looking to Buy It, Sharn Will Have Someone to sell it.

Characters: Cid, Fayde, Basta, Belthazar
Game Date: 7/07/11
Breland; Sharn
Nymm 16, 998YK

Plot Overview:

  • The group arrives in Sharn, City of Towers
  • Cid in his quest for finding “Awesome Stuff” found Ichsbod’s Wondrous Wares & Enmporium Bought a pair of flying boots
  • Basta and Fayde buy some classy designer cloaks. Basta is wearing M-60 the newest line for Warforged, made for forged by forged.
  • After looking around and settling in at the local Colour Animal Inn, the group are having a meal and trying to decide on the best course of action to find Scathe
  • While the rest of the group are discussing the door to the common hall burst open and a severely beaten Scathe stumbles in. He collapses at their table with one word escaping his lips “Karsson”
  • Scathe had a map grasped in his hands and after the group gets him into bed and gets a healer to look at him they take the map and head out in search of Karrson.
  • The map was a map/plan/list of passwords that Scathe had written up to prepare so he could find Karsson it seemed. The group decides the best thing to do is to follow Scathe’s plan.
  • They make it down to the Cogs (the underbelly of the city) and follow the map to its first stop or checkpoint.
  • They use one of the passwords on the map and the door seems to open.
  • They are confronted by a group of individuals whose sole purpose seemed to simply put. be menacing. They met with the person in charge who sent them off to the next checkpoint.
  • On the way to the second checkpoint they are confronted by another team of adventurers looking for Karsson.
  • A fight breaks out and after Fayde and Basta get a couple good blows in Cid calls for a truce and negotiates a stand down with the other team. After the shock wore off Belthazar’s face they agree to stay in their own groups and to find Karsson alone, but to hold out to attack Karsson until the other team arrives if they can
  • After a lengthy search through streets dark from the shadows of the city literally towering above them the group find the second checkpoint and give a password and enter. The entrance room looks like it had just seen a battle, There is the remains of a warforged in the corner that Basta goes to investigate while Cid and Fayde enter the next room and meets Elain.
  • Elain is in charge of this cell and explains to the group that she does not know where Karsson is and that they must be mistaken.
  • Meanwhile Batsa discovers that the ’forged remains belonged to the one that they had met earlier…the other team. Whatever had happened to him it looked like the magic that was used to create and make him exist had simply been sucked right out of his body. There is nothing left but the raw materials. He goes to the other room to join the rest of the group. As he does one of the big half-orc guards closes the door behind him
  • Talks are breaking down. Elain is pushing all the buttons of Fayde and Cid and seems to be eggin them on to a fight, so a fight they give her.
  • While the fight starts off one sided the group soon pulls together and forms a strong front. The tide begins to turn.
  • Elain makes a desperate attempt for escape through a portal. After lobbing a fe3w spells by Basta and a sword by Cid into the portal after her Cid makes chase and dives through the portal just as it closes.
  • Belthazar, Basta and Fayde make a very quick and quiet escape out of the cogs.
  • As for Cid, he opens his eyes to darkness and a sticky substance beneath him
  • He cracks a sun rod and the room he is in flares to light, He looks down and sees that his front is bathed in deep crimson, even the silver flame on his tunic is coloured. He rushes to try to save Elain. She has just lost too much blood, she dies in his arms.
  • As she dies the door to the room swings open and Cid hears a man call out for Elain like it was a question. Cid looks up and sees Karsson standing over him, pure fury and rage over his face at the site of Cid and Elain, who Cid finds out amidst the tirade, was his lover.
    *Karsson screams at Cid and Curses his name and takes all of Cid’s equipment and Elain’s body and closes the door leaving Cid in Darkness.

Memorable lines:

  • Because a free ’forged is one who dresses like it – M-60 slogan

UnAnswered Questions:

  • What magic was used to dismantle a living Warforged?
  • Will the others be able to find Cid and Karsson again?
View
Chapter 11: Sharn Express
By Train...Its the only way to travel...'cept when its held up by a big ass dragon..

Characters: Cid, Basta, Belthazar, Fayde
Game Date: 12/06/11
Khorvaire; Lightning Rail
Nymm 10, 998YK

Plot Overview:

  • Scathe’s been gone a few days and the team decides to go find him.
  • Head to Korth to catch the train.
  • On the way you discover an empty Throp. (Smaller than a village…on its BEST days the population would be 70)
  • Thorp is too quiet, do some investigating; ambushed by a group of goblins
  • Goblins are working for someone not there. Communicating through an orb of some kind.
  • Take a beating but manage to kill the goblins. Bury the townsfolk as best you can on a Pyre and raze the village to allow for a rebuild should any pioneer take it on.
  • Take the Orb with you.
  • Catch the Lightning Rail from Korth in Karrnath to Sharn in Breland.
  • Trip is fairly uneventful until you are a few hours out of Sharn.
  • Train goes off the tracks as it is attacked by a Black Dragon.
  • It is a sibling of Skatharilarn. And has called revenge on the Party.
  • The dragon destroys the rail car and mauls the party until it is seriously injured. It is about to fly away when Fayde insults its honour and parentage spurring on its need for revenge and it comes back.
  • The team takes it down.
  • They are congratulated by the few surviving House Orion Guards and the few passengers left alive particularly one named Tarck d’Cannith.
  • Tarck rains down praise on the party and asks for the dragon. The PCs grant it as what are they going to do with it.
  • Replacement train is sent to retrieve the survivors and to drop off crews to clear the carcas and conduct repairs on the line.
  • House Orion pays the party 250 Gold each and pays for their stay at one of the New Colour Animal Inns in Sharn.

Memorable lines:

UnAnswered Questions:

View
Chapter 10: Maddening Nights
If a tree goes crazy in the forest...can we burn it?

Characters: Basta, Fayde, Scathe
Game Date: 05/06/11
Karrnath; WinterHaven
Dravago 5, 998YK

Plot Overview:

Winterhaven was not the first settlement in the region, over the last severla hundred years there have been forays into the Northern parts of Karrnath, none took hold. Weather, Harsh Conditions, Infertile Land, Claims of Madness.

Over the last 4 years there have been many more serious attempts by King Kaius III to again establish a setttlement int he North. The new magma flows allowed this. None the less although the weather is now less of a concern the madness that has attacked som of the older failed settlements has still been known to come from the Icewood that sits on the Eastern borders of the new town.

  • Belthazar is sick and in the infirmary at the Guardhouse
  • Cid has gone out to search for Zaine as he has not heard from him in a couple weeks.
  • New people coming into the city all the time. One such individual is a Warforged looking for Gaul claiming to be searching for the same tome that Gaul was searching for that was so dangerous.
  • Meets Scathe and Fayde and explains to them his history in a nutshell and what he wants to achieve with the tome.
  • While he is trying to convince the two most suspicious member of the party they are interrupted by a comotion in the town square. There has been a Madborn come into the city and is now subdued.
  • The three work indepednantly (at first) to find out what/who the creature is and who may be responsible.
  • Their inquiries lead them to:
    • Basta – that the magic is akin to modern day radiation poisoning of raw/pure magic on the person
    • Fayde – that there is some credibility to the myths and stories surronding the MadStone and this is most likely a connection
    • Scathe – discover new shipments of Aundairi, Breelish, and Clan Boromor weaponry has been coming into the city on a regular basis without Uncle Yari knowing about it.
  • They confront the man resposible for the weapon smuggling and discover it is Karrson. They lose him in the ensuing battle.
  • They do meet up again with Harold (See Hoshnack) when he bursts from one of the crates and fights them until he gets bored and he and Fayde recognize eachother.
  • They manage to track down a wounded Madborn in the Icewoods and eventually find the MadStone.
  • It is a “corrupted” Khyber Dragonshard the size of a small hut. For lack of abetter tern it has been poisoned by something and is giving off waves of power that drives anyone or thins within it crazy and grants almost a hive mind, which may be the source of some of the crazy.
  • After fighting off the creatures the MadStone had infected they created a plan on what to do with said stone
  • Final decision on that is pending.

Memorable lines:

  • “A Halfling! Not quite as smart as a Gnome and twice as sneaky” – Basta to Fayde when he first met him.
  • “Maybe I’m being a Gnome and just over thinking this…” – Basta (don’t remember the context)
  • “Hey Dryad! Looks like the Leaves don’t match the Lichen” – One (or all three of the group) insulting the MadStone Dryad that was attacking them

UnAnswered Questions:

  • What are you doing with the stone?
  • What created the MadStone?
  • What has become of Karsson again?
  • Who is shipping the weapons? Who benefits from a rebellion in WInterhaven? Especially when it is doing so well.
View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.